// This file is used for auto-generating shader code
// After updating this file, execute `cargo run -- rebuild_ids` in the 'rust-utils' folder



// ==== example ==== //

//    // defines the block ids that use this data
//    block block_id_1, block_id_2, etc:
//    // specifies how frequently this block is expected (everything is defined relative to the weight for water, which is set at 1000)
//    weight: 123
//    // creates a glsl macro so the code can detect when mc_Entity.x is this block (default: disabled)
//    alias: EXAMPLE_CONST_NAME
//    // allows you to add custom code to the expanded tree
//    code: ##
//    if (true) {
//    	doThing();
//    }
//    ##
//    // sets how this block casts shadows
//    shadow casting: foliage
//    // set the waviness amount (0-3)
//    waviness: 3
//    // set whether the bottom half waves
//    do bottom waving: false
//    // sets the reflectiveness of this block (default: 0.0, is inserted into `SET_REFLECTIVENESS({});`)
//    reflectiveness: 0.1234
//    // sets the specularness of this block (default: 0.0, is inserted into `SET_SPECULARNESS({});`)
//    specularness: 0.1234
//    // registers this block for voxelization, giving it a voxel id and a node in the voxel datas tree
//    voxelize: true
//    // gives this voxel an emission value (default: (0.0, 0.0, 0.0))
//    emission: vec3(0.1, 0.2, 0.3)
//    // gives this voxel a translucency value (default: (1.0, 1.0, 1.0), defines how much (extra) light this voxel absorbs)
//    translucency: vec3(0.4, 0.5, 0.6)
//    // for emissive textures (the channels are hue (0-360), saturation (0-100), and brightness (0-100))
//    glow detect min: vec3(10.0, 20.0, 30.0)
//    glow detect max: vec3(40.0, 50.0, 60.0)
//    glow amount: 0.123
//    // increases / decreased the entire texture brightness
//    brightness: 0.456





// translucents:

block water, flowing_water:
alias: BLOCK_ID_WATER
weight: 1000
custom code: ##
#if defined SHADER_GBUFFERS_WATER || defined SHADER_VOXY_TRANSLUCENT
	SET_REFLECTIVENESS(mix(WATER_REFLECTION_AMOUNT_UNDERGROUND, WATER_REFLECTION_AMOUNT_SURFACE, lmcoord.y));
#endif
##
// values greater than 1.0 only work here bc this isn't deferred lighting and the specular value is immediately used instead of stored
specularness: 2.0
voxelize: true
translucency: vec3(0.5, 0.5, 1.0)


block lava, flowing_lava:
weight: 100
alias: BLOCK_ID_LAVA
brightness: 1.1
voxelize: true
emission: vec3(1.0, 0.5, 0.0)
translucency: vec3(0.0, 0.0, 0.0)


block glass, glass_pane:
weight: 100
reflectiveness: 0.4
specularness: 1.0

block tinted_glass:
weight: 1
reflectiveness: 0.4
specularness: 0.5
voxelize: true
translucency: vec3(0.0, 0.0, 0.0)

block white_stained_glass, white_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block light_gray_stained_glass, light_gray_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block gray_stained_glass, gray_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block black_stained_glass, black_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block brown_stained_glass, brown_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block red_stained_glass, red_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block orange_stained_glass, orange_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block yellow_stained_glass, yellow_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block lime_stained_glass, lime_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block green_stained_glass, green_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block cyan_stained_glass, cyan_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block light_blue_stained_glass, light_blue_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block blue_stained_glass, blue_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block purple_stained_glass, purple_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block magenta_stained_glass, magenta_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)

block pink_stained_glass, pink_stained_glass_pane:
weight: 10
reflectiveness: 0.4
specularness: 1.0
voxelize: true
translucency: vec3(0.9, 0.9, 0.9)



// candles

block white_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block light_gray_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block gray_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block black_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block brown_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block red_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block orange_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block yellow_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block lime_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block green_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block cyan_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block light_blue_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block blue_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block purple_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block magenta_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)

block pink_candle:lit=true:
weight: 1
specularness: 1.0
voxelize: true
emission: vec3(0.25, 0.25, 0.25)



// light blocks

block light:level=0:
weight: 1
voxelize: true
emission: vec3(0.0 / 15.0)

block light:level=1:
weight: 1
voxelize: true
emission: vec3(1.0 / 15.0)

block light:level=2:
weight: 1
voxelize: true
emission: vec3(2.0 / 15.0)

block light:level=3:
weight: 1
voxelize: true
emission: vec3(3.0 / 15.0)

block light:level=4:
weight: 1
voxelize: true
emission: vec3(4.0 / 15.0)

block light:level=5:
weight: 1
voxelize: true
emission: vec3(5.0 / 15.0)

block light:level=6:
weight: 1
voxelize: true
emission: vec3(6.0 / 15.0)

block light:level=7:
weight: 1
voxelize: true
emission: vec3(7.0 / 15.0)

block light:level=8:
weight: 1
voxelize: true
emission: vec3(8.0 / 15.0)

block light:level=9:
weight: 1
voxelize: true
emission: vec3(9.0 / 15.0)

block light:level=10:
weight: 1
voxelize: true
emission: vec3(10.0 / 15.0)

block light:level=11:
weight: 1
voxelize: true
emission: vec3(11.0 / 15.0)

block light:level=12:
weight: 1
voxelize: true
emission: vec3(12.0 / 15.0)

block light:level=13:
weight: 1
voxelize: true
emission: vec3(13.0 / 15.0)

block light:level=14:
weight: 1
voxelize: true
emission: vec3(14.0 / 15.0)

block light:level=15:
weight: 1
voxelize: true
emission: vec3(15.0 / 15.0)



// classic blocklights

block torch, wall_torch, lantern, copper_lantern, exposed_copper_lantern, weathered_copper_lantern, oxidized_copper_lantern, waxed_copper_lantern, waxed_exposed_copper_lantern, waxed_weathered_copper_lantern, waxed_oxidized_copper_lantern, candle:
weight: 10
brightness: 1.2
glow detect min: vec3(33.6,  40.8, 100.0)
glow detect max: vec3(60.0, 100.0, 100.0)
glow amount: 0.2
voxelize: true
emission: vec3(1.0, 1.0, 0.9)

block campfire, furnace:lit=true:
weight: 1
glow detect min: vec3(21.4,  31.3, 69.4)
glow detect max: vec3(49.2, 100.0, 97.6)
glow amount: 0.5
voxelize: true
emission: vec3(1.0, 1.0, 0.9)

block jack_o_lantern:
weight: 1
voxelize: true
emission: vec3(1.0, 1.0, 0.9)

block soul_torch, soul_wall_torch, soul_lantern, soul_campfire:
weight: 3
brightness: 1.25
voxelize: true
emission: vec3(0.0, 0.15, 0.75)

block redstone_torch, redstone_wall_torch:
weight: 5
voxelize: true
emission: vec3(0.0, 0.5, 0.0)

block sea_lantern:
weight: 1
voxelize: true
emission: vec3(0.9, 1.0, 1.0)

block beacon:
weight: 1
reflectiveness: 0.4
voxelize: true
emission: vec3(1.0, 1.0, 1.0)

block redstone_lamp:lit=true, copper_bulb:lit=true, exposed_copper_bulb:lit=true, weathered_copper_bulb:lit=true, oxidized_copper_bulb:lit=true, waxed_copper_bulb:lit=true, waxed_exposed_copper_bulb:lit=true, waxed_weathered_copper_bulb:lit=true, waxed_oxidized_copper_bulb:lit=true:
weight: 1
voxelize: true
emission: vec3(1.0, 1.0, 0.9)

block lava_cauldron:
weight: 1
brightness: 1.1
voxelize: true
emission: vec3(1.0, 0.9, 0.8)

block fire:
weight: 5
shadow casting: never
brightness: 0.9
voxelize: true
emission: vec3(1.0, 1.0, 0.9)

block soul_fire:
weight: 5
shadow casting: never
voxelize: true
emission: vec3(0.0, 0.7, 0.9)



// cave blocklights

block glow_lichen:
weight: 5
glow detect min: vec3(60.0, 19.0, 67.6)
glow detect max: vec3(63.0, 21.0, 69.6)
glow amount: 0.5
voxelize: true
emission: vec3(0.3, 0.5, 0.4)

block cave_vines_plant:berries=true, cave_vines:berries=true:
weight: 5
glow detect min: vec3(28.0, 56.7, 64.3)
glow detect max: vec3(51.0, 79.3, 96.9)
glow amount: 1.1
voxelize: true
emission: vec3(0.7, 0.5, 0.3)

block small_amethyst_bud:
weight: 1
reflectiveness: 1.0
specularness: 0.5
voxelize: true
emission: vec3(0.1, 0.1, 0.1)

block medium_amethyst_bud:
weight: 1
reflectiveness: 1.0
specularness: 0.5
voxelize: true
emission: vec3(0.2, 0.2, 0.2)

block large_amethyst_bud:
weight: 1
reflectiveness: 1.0
specularness: 0.5
voxelize: true
emission: vec3(0.3, 0.3, 0.3)

block amethyst_cluster:
weight: 1
reflectiveness: 1.0
specularness: 0.5
voxelize: true
emission: vec3(0.4, 0.4, 0.4)

block amethyst_block, budding_amethyst:
weight: 5
reflectiveness: 1.0
specularness: 0.5



// nature blocklights

block sea_pickle:
weight: 1
voxelize: true
emission: vec3(0.2, 0.4, 0.3)

block ochre_froglight:
weight: 1
voxelize: true
emission: vec3(1.0, 1.0, 1.0)
brightness: 0.9

block verdant_froglight:
weight: 1
voxelize: true
emission: vec3(1.0, 1.0, 1.0)
brightness: 0.9

block pearlescent_froglight:
weight: 1
voxelize: true
emission: vec3(1.0, 1.0, 1.0)
brightness: 0.9

block conduit:
weight: 1
voxelize: true
emission: vec3(0.4, 0.5, 0.5)

block sculk_sensor:sculk_sensor_phase=active, calibrated_sculk_sensor:sculk_sensor_phase=active, sculk_catalyst:
weight: 2
voxelize: true
emission: vec3(0.3, 0.3, 0.3)



// nether/end blocklights

block glowstone:
weight: 25
reflectiveness: 1.0
brightness: 1.25
voxelize: true
emission: vec3(1.0, 0.9, 0.3)

block shroomlight:
weight: 10
brightness: 0.9
voxelize: true
emission: vec3(1.0, 0.9, 0.5)

block magma_block:
weight: 20
brightness: 0.7
glow detect min: vec3(  0.0, 64.5, 79.2)
glow detect max: vec3(360.0, 97.0, 98.4)
glow amount: 1.0

block end_rod, end_crystal:
weight: 1
voxelize: true
emission: vec3(0.9, 0.95, 1.0)



// ores

block coal_ore, deepslate_coal_ore:
weight: 1
glow detect min: vec3( 0.0,  0.0, 14.5)
glow detect max: vec3(90.0, 16.0, 29.4)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_COAL_ORE_STRENGTH

block iron_ore, deepslate_iron_ore:
weight: 1
glow detect min: vec3(18.0, 24.8, 53.3)
glow detect max: vec3(56.0, 37.5, 88.6)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_IRON_ORE_STRENGTH

block copper_ore, deepslate_copper_ore:
weight: 1
glow detect min: vec3(  0.0, 31.8, 46.3)
glow detect max: vec3(162.0, 65.6, 87.8)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_COPPER_ORE_STRENGTH

block gold_ore, deepslate_gold_ore:
weight: 1
glow detect min: vec3(36.0, 29.0,  92.2)
glow detect max: vec3(72.0, 94.0, 100.0)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_GOLD_ORE_STRENGTH

block redstone_ore:lit=false, deepslate_redstone_ore:lit=false:
weight: 1
glow detect min: vec3(  0.0,  46.3,  21.0)
glow detect max: vec3(360.0, 100.0, 100.0)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_REDSTONE_ORE_STRENGTH

block redstone_ore:lit=true, deepslate_redstone_ore:lit=true:
weight: 1
glow detect min: vec3(  0.0,  46.3,  21.0)
glow detect max: vec3(360.0, 100.0, 100.0)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_REDSTONE_ORE_STRENGTH
voxelize: true
emission: vec3(0.1, 0.0, 0.0)

block emerald_ore, deepslate_emerald_ore:
weight: 1
glow detect min: vec3(126.0,  14.9,  48.2)
glow detect max: vec3(162.0, 100.0, 100.0)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_EMERALD_ORE_STRENGTH

block lapis_ore, deepslate_lapis_ore:
weight: 1
glow detect min: vec3(198.0, 57.0, 54.5)
glow detect max: vec3(234.0, 91.5, 95.7)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_LAPIS_ORE_STRENGTH

block diamond_ore, deepslate_diamond_ore:
weight: 1
glow detect min: vec3(162.0, 16.5,  57.3)
glow detect max: vec3(184.0, 86.3, 100.0)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_DIAMOND_ORE_STRENGTH

block nether_gold_ore, deepslate_nether_gold_ore:
weight: 1
glow detect min: vec3(25.0, 29.0,  78.0)
glow detect max: vec3(72.0, 94.0, 100.0)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_NETHER_GOLD_ORE_STRENGTH

block nether_quartz_ore, deepslate_nether_quartz_ore:
weight: 1
glow detect min: vec3(  0.0,  5.0, 65.0)
glow detect max: vec3(360.0, 30.3, 92.0)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_NETHER_QUARTS_ORE_STRENGTH

block ancient_debris:
weight: 1
glow detect min: vec3(11.4, 15.4, 39.6)
glow detect max: vec3(20.9, 36.6, 58.4)
// works for old-school ore textures:
//glow detect min: vec3(0, 67, 75)
//glow detect max: vec3(40, 97, 97)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_ANCIENT_DEBRIS_STRENGTH

block gilded_blackstone:
weight: 1
glow detect min: vec3(25.0, 29.0,  49.4)
glow detect max: vec3(72.0, 94.0, 100.0)
glow amount: GLOWING_ORES_STRENGTH * GLOWING_GILDED_BLACKSTONE_STRENGTH

block raw_iron_block, raw_copper_block:
weight: 1
specularness: 0.5

block raw_gold_block:
weight: 1
specularness: 0.5
brightness: 0.9



// natural blocks

block sugar_cane:
weight: 1
shadow casting: foliage
waviness: 1
brightness: 0.9

block bamboo, bamboo_sapling:
weight: 10
waviness: 1
brightness: 1.15

block pumpkin:
weight: 1
alias: BLOCK_ID_PUMPKIN

block oak_leaves, spruce_leaves, birch_leaves, jungle_leaves, acacia_leaves, dark_oak_leaves, mangrove_leaves, azalea_leaves, flowering_azalea_leaves, cherry_leaves, pale_oak_leaves:
weight: 2000
waviness: 3
specularness: 0.8

block vine:
weight: 2
waviness: 2
brightness: 1.2
specularness: 0.75

block pale_hanging_moss:
weight: 1
waviness: 3
specularness: 0.5

block weeping_vines, twisting_vines, weeping_vines_plant, twisting_vines_plant:
weight: 2
waviness: 3
shadow casting: foliage
specularness: 0.75

block tube_coral, brain_coral, bubble_coral, fire_coral, horn_coral, tube_coral_fan, brain_coral_fan, bubble_coral_fan, fire_coral_fan, horn_coral_fan, dead_tube_coral, dead_brain_coral, dead_bubble_coral, dead_fire_coral, dead_horn_coral, dead_tube_coral_fan, dead_brain_coral_fan, dead_bubble_coral_fan, dead_fire_coral_fan, dead_horn_coral_fan:
weight: 5
shadow casting: foliage
waviness: 2
specularness: 0.5

block grass, short_grass, fern, bush, crimson_roots, warped_roots, tall_grass:half=lower, short_dry_grass, large_fern:half=lower, firefly_bush, sweet_berry_bush:
weight: 50
shadow casting: foliage
do bottom waving: false
waviness: 3
specularness: 0.2

block tall_grass:half=upper, large_fern:half=upper:
weight: 10
shadow casting: foliage
waviness: 3
specularness: 0.2

block leaf_litter:
weight: 20
shadow casting: foliage

block oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mangrove_propagule, cherry_sapling, pale_oak_sapling:
weight: 1
shadow casting: foliage
do bottom waving: false
waviness: 2

block dandelion, poppy, blue_orchid, allium, azure_bluet, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, cornflower, lily_of_the_valley, torchflower, cactus_flower, closed_eyeblossom, open_eyeblossom, pink_petals wildflowers:
weight: 3
shadow casting: foliage
do bottom waving: false
brightness: 0.95
waviness: 2

block potatoes, carrots, beetroots, wheat:
weight: 5
shadow casting: foliage
do bottom waving: false
waviness: 2

block rose_bush:half=upper, peony:half=upper, lilac:half=upper, sunflower:half=upper, pitcher_plant:half=upper:
weight: 1
shadow casting: foliage
waviness: 3
specularness: 0.5

block rose_bush:half=lower, peony:half=lower, lilac:half=lower, sunflower:half=lower, pitcher_plant:half=lower:
weight: 1
shadow casting: foliage
do bottom waving: false
waviness: 3
specularness: 0.5

block red_mushrooms, brown_mushrooms, red_mushroom, brown_mushroom, crimson_fungus, warped_fungus:
weight: 2
shadow casting: foliage

block cobweb:
weight: 2
shadow casting: foliage

block dead_bush, tall_dry_grass:
weight: 1
shadow casting: foliage
do bottom waving: false
waviness: 2

block sand, suspicious_sand, sandstone, sandstone_stairs, sandstone_slab, sandstone_wall, chiseled_sandstone, smooth_sandstone, smooth_sandstone_stairs, smooth_sandstone_slab, cut_sandstone, cut_sandstone_slab:
weight: 100
specularness: 0.2

block red_sand:
weight: 3
specularness: 0.2

block diorite, diorite_stairs, diorite_slab, diorite_wall:
weight: 2
specularness: 0.25

block polished_granite, polished_granite_stairs, polished_granite_slab, polished_diorite, polished_diorite_stairs, polished_diorite_slab, polished_andesite, polished_andesite_stairs, polished_andesite_slab, polished_deepslate, polished_deepslate_stairs, polished_deepslate_slab:
weight: 3
reflectiveness: 0.3
specularness: 0.6

block pointed_dripstone:
weight: 3
shadow casting: foliage
brightness: 0.9

block prismarine_bricks, prismarine_brick_stairs, prismarine_brick_slab:
weight: 2
reflectiveness: 0.9
specularness: 0.4

block netherrack:
weight: 1000
reflectiveness: 0.2

block warped_stem:
weight: 3
glow detect min: vec3(  0.0, 77.3, 38.0)
glow detect max: vec3(360.0, 86.6, 58.4)
glow amount: GLOWING_STEMS_STRENGTH

block crimson_stem:
weight: 3
glow detect min: vec3(  0.0,  78.0, 48.2)
glow detect max: vec3(360.0, 100.0, 69.4)
glow amount: GLOWING_STEMS_STRENGTH



// valuables:

block iron_block, iron_door, iron_trapdoor, heavy_weighted_pressure_plate:
weight: 1
reflectiveness: 0.4
specularness: 0.3

block light_weighted_pressure_plate, redstone_block, emerald_block, lapis_block, diamond_block, netherite_block:
weight: 1
reflectiveness: 0.4
specularness: 0.3

block gold_block:
weight: 1
reflectiveness: 0.4
specularness: 0.3

block copper_block, cut_copper, cut_copper_stairs, cut_copper_slab, waxed_copper_block, waxed_cut_copper, waxed_cut_copper_stairs, waxed_cut_copper_slab:
weight: 10
reflectiveness: 0.5
specularness: 0.3



// misc

block ice:
weight: 200
reflectiveness: 1.0
specularness: 0.8
voxelize: true
translucency: vec3(0.5, 0.75, 1.0)

block pack_ice, blue_ice:
weight: 5
reflectiveness: 1.0
specularness: 0.5

block slime_block:
weight: 1
specularness: 1.0
voxelize: true
translucency: vec3(0.5, 1.0, 0.6)

block honey_block:
weight: 1
reflectiveness: 0.75
specularness: 0.3
voxelize: true
translucency: vec3(0.7, 0.8, 0.5)

block command_block, chain_command_block, repeating_command_block:
weight: 1
specularness: 0.75

block white_wool, white_carpet:
weight: 2
brightness: 0.95

block yellow_wool, yellow_carpet:
weight: 1
brightness: 0.85

block orange_wool, orange_carpet:
weight: 1
brightness: 0.85

block nether_portal:
weight: 1
alias: BLOCK_ID_NETHER_PORTAL
shadow casting: never

block end_portal, end_gateway:
weight: 1
alias: BLOCK_ID_END_PORTAL
shadow casting: never



// building blocks

block quartz_block, quartz_stairs, quartz_slab, chiseled_quartz_block, quartz_bricks, quartz_pillar:
weight: 10
reflectiveness: 0.4
specularness: 0.5

block smooth_quartz, smooth_quartz_stairs, smooth_quartz_slab:
weight: 10
reflectiveness: 0.4
specularness: 0.5

block white_glazed_terracotta, light_gray_glazed_terracotta, gray_glazed_terracotta, black_glazed_terracotta, brown_glazed_terracotta, red_glazed_terracotta, orange_glazed_terracotta, yellow_glazed_terracotta, lime_glazed_terracotta, green_glazed_terracotta, cyan_glazed_terracotta, light_blue_glazed_terracotta, blue_glazed_terracotta, purple_glazed_terracotta, magenta_glazed_terracotta, pink_glazed_terracotta:
weight: 10
reflectiveness: 0.5
specularness: 0.5
